How to start a profitable business on the side In part 1 we’ve worked on defining your true, long term passions. For a business on the side that’s very important because you may be spending some odd hours (after work/school/when the kids are put to bed) in launching your gig. There is no way you [...]
How to start a profitable bizz on the side For the last four years, we’ve started a new internet business every six months. The ones that didn’t work we killed and the ones that worked we kept. These series of posts are about how we do this and what we’ve learned. Let’s go on [...]
Zombies are out for your brain. Right? WRONG Your brain is out for zombies. Here’s why. There’s entire books written about why we like to see zombies in games and movies. I’ve taken a look at some of them and the writer seems to always go to the physiology of things like ‘You can’t visualize an economic [...]
A lot of college students and teenage programmers ask us “where do I start to become a game developer?”. Usually I would point them to our tutorials on how to make games, but I think it’s worth a post or two about what to do before diving into the technology. Step one: Clone something Sure, [...]
A few weeks ago, you saw how we created a game character from concept to reality. Now we want to show you some more screen shots of our character starting to come alive. Low poly version of our game character: Starting to work on some animations: Facial animations are some of the most tricky [...]
Our first game-snippet is here for you to try! For the last 3 years we’ve been working on our game project off and on. A couple months ago we announced it on YouTube and the responses have been overwhelming; within one day we had 72 pages (!) of comments on the announcement video. Well, let’s [...]
This week (hopefully today!) we’re releasing the first alpha-demo of our game for you to give feedback on. Stay tuned! Make sure you get our free newsletter to be notified when we release it! Yours, TornadoTwins
Here a little peek behind the scenes on the formation of one of our characters for the game we are working on. It all starts off with a concept artist working on possible body shapes: After choosing a body-shape, we move to hashing out more details, like the face and accessories: Once we know exactly [...]
Christmas is ruled by two stories. The Santa story and the one of Jesus’ birth. Whether you believe either is not the point. What is, is that game-designers have key insights into the second story. It’s the nuggets of nerd-wisdom, beyond the reach of common men. So let’s take it away! When God made humans, [...]
We always love hearing from people that follow our tutorials on YouTube. Many have sent us demos or screenshots of the games they have been able to create because of the tutorials. That’s exactly why we do what we do! Here is an email we got recently that we really enjoyed: Hey guys! I just [...]



