Many people have asked us ‘How do you do it?’

They look at the movies, tutorial series, (internet) companies, music,  and games we produce and wonder. Well, it’s really not that hard!

We’ll spill our secret:

About 8 years ago, Ruben–the twin on the right–got major Carpal Tunnel. He wasn’t able to use a computer for years. The problem? Our (tech-) businesses were taking off. We HAD to invent new ways of developing.

What we discovered changed everything.

Carpal Tunnel was not our only limitation. Our budget was. Our team was. Our proces was. Our workflow was. We were.

But what if these limitations could be turned into strenghts?

That’s exactly what we did. We analyzed everything and created a development process that now forms the basis of everything we do.

- We discovered the ‘four phases of product development’
- How to use these phases to shave 70% off our development budget
- How different people add value in different ways
- How to apply techniques we now call ‘endvisioning’, ‘techbalancing’ and ‘magnetic prototyping’.
- And a lot of other very useful stuff for any developer/creator

So what?

Well, we decided not to keep this for ourselves. We wrote it down in a little book. Short, to the point, and fun. It’s written from a software-development perspective, but we apply it to all development.

Why not give the first chapter a try? It’s free.

You can learn more about the book and how to buy it HERE

 

15 Responses to Find out the secrets of the TornadoTwins…

  1. Freddy Lippiatt says:

    Hi there I was just writing for your advise . My VST’s keep disappearing in ableton I use massive one minute and the next time I go to use it it doesnt pop up in its window…Help me… Freddy

  2. hallo says:

    Hello i live in belgium do you still speek dutch ?

  3. Rick says:

    Ha wat grappig ik woon in nederland :) o en ik zou heel graag een keer een video game willen maken kunnen jullie mij mischien daarbij helpen?

  4. Bought the VTC course for iPhone Unity 3D Dev. Loved it. Although a little dated since you were using Unity3D 1.6 and I am using 3.4 but still it was nice to get a grasp of the whole process overall.

    I have been programming for more than 8 years now (mostly C++ and Java for MNCs and iOS apps using Obj-C since last couple of years).

    I started learning about game dev a couple of times but never continued. Hoping third time will be a charm. I am really excited with whats possible with Unity and I love the idea of a game based on bible. I always thought it had a lot of interesting material but never thought of it as game. So you guys have hit an awesome idea. I am not watching your you-tube videos and am hooked as well.

    If at all you guys plan to come to India, Mumbai, do give me a shout. Would love to buy you beer and chat.

    All the best for the title.

    Dev.

  5. Gabriela Holzer says:

    Hey guys,
    thank you for your tutorial, i was really happy trying out how dubstep can be done… my first steps with ableton!
    Now i have a problem with massive. I can’t open the your .ksd files with the demo version of massive.
    Do you have advice?

    Thanks
    Gabriela

  6. I’m not certain the place you are getting your information, but good topic. I must spend some time learning much more or figuring out more. Thanks for magnificent information I used to be searching for this info for my mission.

  7. Keith says:

    He is risen! Thanks for all the great tutorials on Unity 3D. I’m just getting started with it and look forward to creating Architectural interactive presentations. May the Lord bless the two of y ou real good!

  8. Alp says:

    You guys are awesome. Nuff said.

  9. Joe says:

    What scripting language do you need to learn in order to use unity? Plzz answer im ready to start. thanks

  10. please help says:

    i need help i am making a game where your character shoots and i’m using the message in your video here “http://www.youtube.com/watch?annotation_id=annotation_966971&feature=iv&src_vid=V9mb2SBYLXs&v=wfpZ7_aFoko” but i keep geting this message “Assets/scripts/movearound.js(49,41): BCE0023: No appropriate version of ‘UnityEngine.Object.Instantiate’ for the argument list ‘(UnityEngine.Transform, UnityEngine.GameObject, UnityEngine.Quaternion)’ was found.” any solution to this?

  11. please help says:

    method not message sorry

  12. please help says:

    i found my problem i forgot “transform.position”

  13. please help says:

    i need help once again here is what i have for my script

    | var Target : Transform;

    var damp = 1.0;

    var bulletprefab : Transform;

    var spawn : Transform;

    var force = 200;

    var savedTime = 0;

    var bullet = Instantiate(bulletprefab, spawn.transform.position, Quaternion.identity);

    function Update ()
    {

    if (Target)
    {
    var rotate = Quaternion.LookRotation(Target.position – transform.position);

    transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);

    var seconds : int = Time.time;
    var oddeven = (seconds % 2);

    if(oddeven)
    {
    shoot(seconds);
    }
    }
    //transform.LookAt(Target);
    }

    function shoot(seconds)
    {
    if (seconds!=savedTime){

    bullet.Rigidbody.AddForce(transform.forward * force);

    savedTime = seconds;
    }
    } |

    but i keep getting this error [NullReferenceException: Object reference not set to an instance of an object
    turret..ctor () (at Assets/scripts/turret.js:13)]

    please help

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