Here a little peek behind the scenes on the formation of one of our characters for the game we are working on.
It all starts off with a concept artist working on possible body shapes:
After choosing a body-shape, we move to hashing out more details, like the face and accessories:
Once we know exactly what a character is going to look like, it’s time for a 3D modeler to build the character. Here is one of our ‘digital clay’ models:
Doesn’t he look awesome? Here a close-up shot of the details that are worked on for his face:
Now that the shape and details are the way we want them to, it’s time for some texturing. First the shades and shadows are worked on:
Next, the detailing of the colors:
As you can see, it is still a work in progress, but it’s really starting to look like an awesome character. Let us know what you think in the comment section below!